The io games business has long since lost its innocence. It's now a mature industry, respected for its technological prowess, inventive capabilities, and well-honed entrepreneurial vision. According to market research firm Newzoo, the sector will end 2019 with global revenue of more over $150 billion and a year-over-year increase of 9.6%.
With figures like these, it's no surprise that videogames are far ahead of music and film in the audio-visual market. Even Hollywood can't compete with a global gaming market with 2.5 billion active players, especially with hits like Fortnite, which has 139 million active players. The craze for this games has already spread across borders, causing companies like Netflix to tremble.